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Maps

Map lore and region guides from official sources.

Season 4 · Monteinor Valley

Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (1)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (2)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (3)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (4)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (5)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (6)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (7)Lize Business Route Belt / 蒙特诺尔溪谷风土志丨里泽商路带 (8)

Lize Business Route Belt

蒙特诺尔溪谷风土志丨里泽商路带

As Season 3 draws to a close, adventurers set out for the next chapter. After leaving the Bahamar Highlands behind, we reach a brand-new map: Monteinor Valley. Layered canyon cliffs and lush forests intertwine; waterfalls cascade down jagged rock walls. Ancient rumors, the restless Forgotten Woodland, the suddenly halted Tavarok Mine, strange shadows in the streams, and lurking ambushes weave a hidden crisis. This prosperous yet mysterious region awaits exploration. Our first stop in the valley: the Lize Business Route Belt. The trade route links the Bahamar Highlands to the Evergreen Desert, drawing merchants and adventurers despite sub-human raids and bandit gangs. Rize Village keeps its blue-roofed stalls and salt-cured jerky trade alive even after the mine shut down. At Belle Great Waterfall, travelers seek healing waters and rumors of a hidden hot spring behind the Limestone Inn.

Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (1)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (2)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (3)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (4)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (5)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (6)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (7)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (8)Merisosu River Basin / 蒙特诺尔溪谷风土志丨梅里索苏河流域 (9)

Merisosu River Basin

蒙特诺尔溪谷风土志丨梅里索苏河流域

The Lize Business Route Belt showed a landscape unlike the plains and highlands, but that was only the start of the valley journey. In the Merisosu River Basin, moonlit canyon rock and dense forest embrace crisscrossing waterways as clear rivers wind through the whole valley. The forking Twin Rivers, Wind-Binding Canyon hiding demi-humans and monsters, stone walls with ancient carvings, and mineral-salt shores reveal the past buried beneath dormant mines. The Merisosu River is the valley's most important waterway; locals call it the Twin Rivers because one branch runs through Rize Great Hollow toward the Evergreen Desert as the main trade route while the other flows through dangerous Wind-Binding Canyon. Mineral salt crystals prized for seasoning and trade became Lize Village's vital income after Tavalok Mine shut down. Rize Great Hollow is a vast underground world where patrol streetlights mark where rules still apply. Yalide Valley Pass guards the desert border with worn barricades while Muke elites hunt careless travelers. Falling Dragon Waterfall is one of three major falls, busy again with salt seekers. Sub-human threats include the Shell-Gathering Heretic, a magic-wielding goblin leader, and the Valley Vanguard Muke leader who tears through shield lines with a serrated greatblade. Arc-shaped ruins called Sky Stairs and the abandoned mine shafts below them record two vanished eras of prosperity in weathered sage stone carvings.

Season 3

Duskglade Wilds / 巴哈马尔高原风土志丨夕照的林野 (1)Duskglade Wilds / 巴哈马尔高原风土志丨夕照的林野 (2)Duskglade Wilds / 巴哈马尔高原风土志丨夕照的林野 (3)Duskglade Wilds / 巴哈马尔高原风土志丨夕照的林野 (4)

Duskglade Wilds

巴哈马尔高原风土志丨夕照的林野

In the deep forest, the setting sun gilds everything with warm gold, yet hidden dangers lurk. The vanished Fagaro people, the unknown phantom祸 mystery, and cunning fierce boar packs veil this land in mystery. This new region awaits adventurers to uncover the truth. We journey next to Duskglade Wilds.

Untapped Mine / 巴哈马尔高原风土志丨未开采矿洞 (1)Untapped Mine / 巴哈马尔高原风土志丨未开采矿洞 (2)Untapped Mine / 巴哈马尔高原风土志丨未开采矿洞 (3)Untapped Mine / 巴哈马尔高原风土志丨未开采矿洞 (4)

Untapped Mine

巴哈马尔高原风土志丨未开采矿洞

Within the dark, deep mine tunnels, crimson ore veins lie quietly dormant, giving off an eerie aura. In the depths of this forgotten forbidden land, buried truths lie concealed, and mutated monsters await adventurers' arrival. The Illusory Bloom incident in Bahamar Highlands has once again turned the long-dormant Sislesa Mine into the focus of scrutiny; as adventurers investigate deeper, the truth behind the mine is gradually exposed and the Blackstone Legion's actions begin to surface. The scandal has alarmed the upper ranks of the duchy and official purge orders have already been issued on the surface, yet underground excavation has never stopped. The Blackstone Legion ordered miners into the even more dangerous Untapped Mine to continue extracting high-purity Crimson Marrow. This mining area was once sealed off for unknown reasons; even its original name was erased from the records, replaced only by the vague and cold designation Untapped Mine. After the Illusory Plague outbreak, Arachnocrabs that once lived in wetlands and shallows tore through rock layers and followed mineral veins deep underground. With the Untapped Mine reopened, mutated Arachnocrab swarms roam the lightless tunnels and treat any intruder as prey. Deep within Sislesa Mine, the Predator Arachnocrab has shed its amphibious traits for claw-spikes capable of tearing through rock, occupying the crossroads of the mine tunnels. The Blackstone Legion has assembled elite forces several times to eliminate this threat, but every attempt ended in humiliating retreat. Its carapace bears vivid bright-yellow stripes that gleam under dim mine lamps like a final warning for intruders.

Season 2

Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (1)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (2)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (3)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (4)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (5)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (6)Sislesa Mine / 巴哈马尔高原风土志丨西斯莱萨矿场 (7)

Sislesa Mine

巴哈马尔高原风土志丨西斯莱萨矿场

Towering needle-like rock peaks, strange and vivid flower-shaped ore, ancient ruins suspended in the sky… In the coming new season, adventurers set foot on the Bahamar Highlands as the curtain of adventure rises. Before that, follow the locals' guidance to learn about the highlands' customs and prepare for the journey ahead in the Bahamar Highlands. Our first stop: Sislesa Mine.

Pillar of Divinity / 巴哈马尔高原风土志丨神悬御柱 (1)Pillar of Divinity / 巴哈马尔高原风土志丨神悬御柱 (2)Pillar of Divinity / 巴哈马尔高原风土志丨神悬御柱 (3)Pillar of Divinity / 巴哈马尔高原风土志丨神悬御柱 (4)Pillar of Divinity / 巴哈马尔高原风土志丨神悬御柱 (5)

Pillar of Divinity

巴哈马尔高原风土志丨神悬御柱

The moment you set foot on the Bahamar Highlands, the giant pillar-shaped ruin towering to the north captures everyone's gaze. The largest Bufalia ruin on the continent is revered as sacred by the religious order, attracting settlers who have formed a small settlement around it. This area of the Bahamar Highlands is the second stop on our highlands journey: Pillar of Divinity.

Northern Highlands / 巴哈马尔高原风土志丨高原北部 (1)Northern Highlands / 巴哈马尔高原风土志丨高原北部 (2)Northern Highlands / 巴哈马尔高原风土志丨高原北部 (3)Northern Highlands / 巴哈马尔高原风土志丨高原北部 (4)Northern Highlands / 巴哈马尔高原风土志丨高原北部 (5)Northern Highlands / 巴哈马尔高原风土志丨高原北部 (6)

Northern Highlands

巴哈马尔高原风土志丨高原北部

Passing beyond the Pillar of Divinity and heading west, the traces of civilization gradually give way to untamed wilderness. This rarely trodden land is home to demi-humans and wild beasts alike, where a powerful goblin tribe has taken root—posing a formidable threat to any merchant caravans that dare to pass through.

Fallen River / 巴哈马尔高原风土志丨陷落河 (1)Fallen River / 巴哈马尔高原风土志丨陷落河 (2)Fallen River / 巴哈马尔高原风土志丨陷落河 (3)Fallen River / 巴哈马尔高原风土志丨陷落河 (4)Fallen River / 巴哈马尔高原风土志丨陷落河 (5)

Fallen River

巴哈马尔高原风土志丨陷落河

Beneath the deep and narrow river valley, the waters flow quietly, nourishing the life that thrives along its banks. Above the steep and towering cliffs, hidden paths lead to abandoned ruins where ancient secrets lie waiting to be uncovered. The final stop of our journey across the highlands will take us to Fallen River.

Coming soon.

Stray Starway

迷星之径

The forests surrounding the Bahamar Highlands conceal a labyrinthine ruin of eerie design. Its builders have long since vanished; now the trees blot out the sky, monsters lie in wait within, and even stray starlight that wanders in becomes hazy and distorted.

Coming soon.

Moonshadow Wilds

月影之野

Season 2 Bahamar Highlands region: moonlit wilds beyond the core highlands trail. In-game map intel images can be added here when available.

Season 1

Asteria Plains / 阿斯特里亞平原 (1)Asteria Plains / 阿斯特里亞平原 (2)Asteria Plains / 阿斯特里亞平原 (3)Asteria Plains / 阿斯特里亞平原 (4)

Asteria Plains

阿斯特里亞平原

The first area of Season 1. Though the Bufalia have left Magna, their ruins still shape the land. Upper plains: the Giant Tower stands with unknown purpose—observation, power, or messaging—its interior guarded by traps; a Burnhart scout team once entered and never returned. Above it, floating islands dot the sky; Stellien energy causes gravity imbalance there. The Kanamia tribe lived here before Astellize; they allied in the Independence War but after the Battle of Kanamia Forest many lost home and kin and now keep to themselves. The Heroes' Memorial Grove commemorates the war dead; from its heights the lighthouse shines like their spirit. Lower plains: Andela, once a glorious castle city, was destroyed in Bufalia turmoil; a later disaster buried more underground. Black mist and danger keep explorers away; only the giant floating ring hints at past glory. The Andela Landing battle site is now overgrown; scavengers and traders use Andela Station. Underground, a fallen mech's energy core let plants grow into giant trees. Minshotten, at the plains' center, thrives on trade with Astellize and Bahamar; prosperity is returning.

Underground District / 地下街区 (1)

Underground District

地下街区

Part of the Regnas region: the underground district. Explore the subterranean streets and hidden passages.

Wind Howling Canyon / 风啸的峡谷 (1)

Wind Howling Canyon

风啸的峡谷

On Asteria's wild coast, the canyon rises like a fissure in the earth. Eerie winds howl year-round like a great wolf. Weathered carvings and symbols on the rock suggest an ancient civilization. Steep terrain, strange flora and climate, and Bufalia ruins—half-buried pillars leaking chaotic energy—make this a place of danger and mystery.

Skimmer's Lair / 黯藍深窟 (1)

Skimmer's Lair

黯藍深窟

The "Evershade Waters" near the coast of Asterleeds are notorious for frequent maritime disasters. Massive whirlpools that swallow ships extend deep beneath the sea. This eerie region has become a terrifying legend among fishermen, and The Andra Incident has led to the discovery of strange underwater caverns. Captain Doloney, who helped save the Andra, unexpectedly found a hidden path at the base of the cliffs leading to the Asteria Plains. Beneath a hundred metres of sea, shipwrecks form a "coral reef" of singular scenery; flying fish and giant tube worms move through the depths, and bioluminescent coral and algae weave a submerged dome. When adventurers proved the rumours wrong, this once-forbidden cavern opened to the world. Scholars are drawn to the paradox of its mixed ecosystem; merchants covet the value of its aberrant creatures. Above the whirlpools, fishermen still murmur prayers to the churning Evershade. Legend and truth resonate in the deep.

Duskdye Woods / 花明的森林 (1)

Duskdye Woods

花明的森林

Duskdye Woods has unveiled its mysteries. What secrets await adventurers in the goblin-guarded woods and passages? Adventurers, the scenery of Duskdye Woods is beautiful. Make sure to visit when you have time!

Everfall Forest / 溺光的森林 (1)

Everfall Forest

溺光的森林

The new map Everfall Forest is now open. Set foot on paths others have not reached. Past the bright forest, a rain-soaked primeval forest stretches before you. Various creatures inhabit this place; few tread here. Perhaps it will become a brand new stage for thrilling adventure.

Starland

Aurora Stage (1)
Aurora Stage (2)
Aurora Stage (3)

Aurora Stage

The spotlight of Starland, where superstars sometimes take the stage. On weekends, Adventurers can participate in plaza dance events. Along the circular path surrounding the stage, the adorable Ee-chan Drum Band marches in lively parades, and Adventurers are welcome to join the procession. Glimmering Rhythm and Ee-chan Drum Band events are waiting for you!

Star Orbiter (1)
Star Orbiter (2)

Star Orbiter

A giant Ferris wheel that Adventurers can ride at any time.

Boarlet Waltz

Boarlet Waltz

A whimsical spinning ride featuring wooden boarlets. Available to ride at any time.

Beep-Beep Express (1)
Beep-Beep Express (2)

Beep-Beep Express

A sightseeing train that travels along a fixed route.

House of Wonders

House of Wonders

Sign up here for activities like "Tag", "Ee-chan, Don't Stare at Me!", and "City Rally".

Starland Club

Starland Club

Head to the second floor to enjoy "Riichi Mahjong", with plenty of tables ready for play. Gather your friends and dive in! The first floor occasionally hosts special collaboration events. Meanwhile, related events such as Bird's Luck - Flowering on the Ridge will also be available.

Carnival Stall

Carnival Stall

Scattered throughout Starland, these stalls host fun minigames during events. Adventurers can sign up with NPCs to participate in activities such as Interdimensional Punishment, Fish Frenzy, Wave Dodgeball, Laser Cyclone, and Extreme Low Tide, while others can watch them nearby.

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