Gear
An overview of gear and stats, such as: a priority-based simulator for target main and secondary stats per slot, reference tables for stats that cannot roll (by primary stat), purple affix availability, and gear prefixes.
Classes by primary stat
Simple Gear Simulator
Very simple functionality: just priority-based, no desired % of stats or complex calculations. Pick your primary attribute and preferred stats to see what to aim for on each slot. Raid gear overrides any limitations on primary and secondary stats.
For more complex builds, use one of:
| Gear | Primary attribute | Main stat | Secondary stat | Unobtainable |
|---|---|---|---|---|
| Weapon | Intellect | None | - | Haste |
| Helmet | Intellect | None | - | Crit |
| Armor | Intellect | None | - | Crit |
| Gauntlets | Intellect | None | - | Versatility |
| Boots | Intellect | None | - | Luck |
| Earrings | Intellect | None | - | Versatility |
| Necklace | Intellect | None | - | Luck |
| Ring | Intellect | None | - | Mastery |
| Bracelet (L) | Intellect | None | - | Haste |
| Bracelet (R) | Intellect | None | - | Mastery |
| Charm | Intellect | None | - | Haste |
Gear prefixes
The prefix of a piece of gear determines which of the two stats is higher between each other.
Gear drop sources
Which dungeons drop which gear.
Stats gear cannot roll
Secondary stats that cannot be obtained on each gear piece, by primary stat affinity.
| Gear | Strength | Intellect | Agility |
|---|---|---|---|
| Weapon | Versatility | Haste | Luck |
| Helmet | Versatility | Crit | Haste |
| Armor | Luck | Crit | Mastery |
| Gauntlets | Haste | Versatility | Crit |
| Boots | Mastery | Luck | Crit |
| Earrings | Mastery | Versatility | Haste |
| Necklace | Haste | Luck | Mastery |
| Ring | Luck | Mastery | Versatility |
| Bracelet (L) | Crit | Haste | Versatility |
| Bracelet (R) | Crit | Mastery | Luck |
| Charm | Versatility | Haste | Luck |
Rare Stats (Gold gear)
From Season 3, the special purple affixes on Gold-quality equipment are called Rare Stats. The table below shows selectable Rare Stat pools and tier values per slot. Use the version selector to compare against Season 2 rolling rules.
Gear Modification
- When gear reaches maximum Perfection, it can no longer be reforged. If the current reforge effects are unsatisfactory, use Reforge Stones to manually select one effect from the gear's reforge effect pool.
- The special purple affixes on Gold-quality equipment are now called Rare Stats. If the Rare Stat on a piece is not to your liking, specific items let you manually select and apply a different stat from that item's Rare Stat pool.
- Adventurers can craft Gold-quality equipment with specific advanced stats. Newly crafted equipment does not come with a Rare Stat by default; specific items must be consumed to imbue it with a chosen stat.
- Red-quality weapons and Distant Sea series weapons can also have their Rare Stats modified by consuming specific items.
Armor pieces
Selectable shared affixes for all armor slots: Max HP, Physical Defense, and All-Elemental Resistance.
Slot-exclusive affixes: Helmet Casting Speed, Armor Shield Strength, Gauntlets Attack Speed, Boots Movement Speed, Bracelets (L/R) Healing Strength.
Attack pieces
Selectable affixes: Physical/Magic Attack, Attack Speed, Toughness Break Efficiency, Casting Speed, and Damage Bonus against Bosses.
| Rare Stat | Attack pieces | Helmet | Armor | Gauntlets | Boots | Bracelet (L/R) |
|---|---|---|---|---|---|---|
| ATK & MATK % | 2.533.5 | - | - | - | - | - |
| Attack SPD % | 2.533.5 | - | - | 11.52 | - | - |
| Resilience Break Efficiency % | 121518 | - | - | - | - | - |
| Casting SPD % | 567 | 234 | - | - | - | - |
| DMG Bonus vs. Bosses % | 2.533.5 | - | - | - | - | - |
| Max HP | - | 20002500300035004000 | 20002500300035004000 | 20002500300035004000 | 20002500300035004000 | 20002500300035004000 |
| Armor | - | 64128192 | 64128192 | 64128192 | 64128192 | 64128192 |
| All Elemental Resistance | - | 4080120 | 4080120 | 4080120 | 4080120 | 4080120 |
| Shield | - | - | 11.52 | - | - | - |
| Move SPD % | - | - | - | - | 11.52 | - |
| Healing Output % | - | - | - | - | - | 1.522.5 |